Windows Phone 8.0 Direct3d apps don’t have access to Launch Parameters

Recently, someone asked me that if a pure C++/Direct3d application on Windows Phone 8.0 was invoked via LaunchUriAsync, how would one go about getting the Launch Parameters? The MSDN documentation seems to say that ¬†you can use the “ProtocolActivatedEventArgs” parameter in the OnActivated event handler and retrieve the data. After consulting with the appropriate engineering […]